Most people in your realm are aware of who you are and what you've accomplished. Overwhelming Mark reworked; now staggers instead of stuns, but has no save. At 6th level, you and your allies within 30ft of you gain resistance to fire damage. DEX. Stone Skin. Starting at 1st level, you can give yourself a bonus to your initiative rolls equal to your Intelligence modifier. While it is still possible to create a Warlord archetype by starting with the Fighter class, it can get a little complicated as players begin multiclassing into Bard, Rogue and Paladin to receive the perks they need. Legends tell of warriors that fight at the front of a legion, of the valor they display and the inspiration it gives their comrades. A staggered creature's movement speed is halved, it cannot take reactions, and it has disadvantage on Constitution saving throws to maintain concentration on a spell; if you spend two or more Leadership Dice, it also has disadvantage on Dexterity saving throws while staggered, and if you spend three or more Leadership Dice it also makes one fewer attacks when using its action to take the attack or multiattack action (minimum one) while staggered. Starting at 3rd level, you adopt a particular style of fighting as your specialty. Additionally, a creature with a CR of less than half your Warlord level (or with fewer class levels than you have Warlord levels if the creature does not have a CR) can choose to use your proficiency bonus + Charisma Modifier for their attack roll modifier on any Attack granted by Battlefield Presence. A Leadership Die is expended when you use it. Your Warlord level determines the number and size of the dice, as shown on the Leadership Dice column of the Warlord table. At 3rd level, you know the following spells, including cantrips. If you would like to support the GM Binder … Once per turn, you can deal an extra 2d6 damage to a creature you hit with a weapon attack if that creature is within 5 feet of an ally that isn't incapacitated. In today’s article, I’m exploring that argument in pre-3.x with the books I have on hand; as with the rest of the History of the Classes, it’s possible I’ve missed something from a Dragon issue or a setting supplement along the way. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Warlord level after 1st. NPC Statblock Compendium by gq69 - Created with GM Binder. Oversight replaced with Press the Attack (new design). Armor Class. Additionally, a creature that you grant an Attack with Battlefield Presence can take the Dash action instead of making the attack you granted. How this is brought about can vary, from inciting crazed zeal to tempering an overeager charge, from turning a rout into an unbreakable last stand to pulling their companions out of the line of danger in the nick of time. When you unleash your Warcry in this way, you do not expend any Leadership Dice and you use a d12 in place of your Leadership Die. No magical abilities whatsoever. D&D 5e Statblock Generator. A Noble Presence Warlord is one that serves to drive their retainers and companions onto greater heights through sheer charisma, a shining beacon of what they are fighting for standing beside them. -Wisdom ability score Stand Defiant changed to allow you to expend Leadership Dice (instead of flat amount) per ally in range. If an attack you grant with Battlefield Presence is used to attack a creature you dealt damage to during your turn, that attack deals an additional 1d4 damage. You can cast these spells using Leadership Dice equal to the level of the spell. No longer grants Performance, now grants additional Leadership Dice, Strike the Down no longer applies Overwhelm. Starting at 20th level, you can roll d4s and use them instead of expending Leadership Dice for Rallying Mark, Overwhelming Mark, Helpful Word, or Prepare for Battle. I really liked the warlord concept from 4e, and found the straight “Battle Master” fighter build a little lack luster. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Armor: All armour, shields Never . At 6th level, if the attack from 'White Knight' hits you, you gain temporary hit points equal to your Charisma modifier. Work with your DM to decide which realm you are destined to rule. Collapsing to the ground, a man succumbs to wounds, exhaustion, terror, and the overwhelming clash of steel all around. The 4e warlord’s powers include: Commander’s Strike: You give up your action to allow an ally to attack with a bonus to damage equal to your INT. That sort of thing. Additionally, you can exchange your total on this roll with a willing friendly creature within 60 feet. While other classes rely on high damaging combos or powerful neutral, you're main damage output will come from your powerful Greatsword. Tactician Proficiency renamed Tactician's Cunning. The removal of role reinforcement in 5e, while a good thing, undermines the Warlord.---The Warlord's other abilities are secondary to his maneuvering and attack-giving, but still don't mesh well with Fifth edition. You can choose which kind of Presence best suits your Warlord from the following. You prepare the list of warlord spells that are available for you to cast, choosing from the warlord (bard) spell-list. Starting at 1st level, when you roll initiative you can call out to friendly creatures within 60 feet of you, providing them with a surge of inspiration, they can add your Charisma modifier to their first attack roll made before the end of their turn. It should also be noted that this movement is determined by the player moving. The warlord targets one enemy it can see within 30 feet of it. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. You may only cast them if you have the spell slots required, as shown above. -Constitution ability score If two allies you move are on opposite sides of an creatures after the movement you grant, the first one to attack that enemy has advantage on their first attack if they attack before the creature moves. Each time the staggered creature takes damage (including the staggering hit), up to a number of times equal to the Leadership Dice spent, it takes additional damage equal to a Leadership Die. Challenge. At 11th level, as a reaction, you can use this feature to provide one of the following effects. He maintains a modest fortress roughly … They can be lawful or chaotic, good or evil, with such things depending on how they got to where they are in life. Press the Attack grants additional options for capitalizing on marks. The spell Save DC for these spells is 8 + your Proficiency modifier + your Charisma Modifier. Warcry capped a number of people equal to your Charisma modifier. The Warlord Basic Idea: Martial leader able to enable and heal their allies. Warlord Specialization, Battlefield Presence, Warlord Specialization Feature, Warlord's Expertise. The subclass is still a Fighter at its core, but with added tactical depth through the ability to issue Warlord Commands. Additionally, the range of your Rallying Mark, Overwhelming Mark, Helpful Word, and Warcry is doubled. Additionally, you gain proficiency in history, investigation and insight checks. The ability can be simplified to that, but that will result it in being slightly stronger than anticipated if the Paragon moves first or has few companions at their side. While Warlords may specialize in the control of battles, an Packleader is a Warlord that aims to win a fight before it becomes a battle. Some of them may be fearsome combatants, while others may never lift a weapon, but in either case their presence on the battlefield will drive their companions to new heights, guiding them through what would surely have been their doom safely. This wand has 7 Charges.While holding it, you can use an action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. Robes of the Tower; + Wand of Fire. As normal, you can't increase an ability score above 20 using this feature. Death closes in, but before it can claim him, a hand appears, pulling him to his feet. At 3rd level, the number of spells you know increases to your intelligence modifier + your warlord level (minimum of one spell). Starting at 15th level, you can spend 2 Leadership Dice to cast pass without a trace without providing material components. The spell Save DC for these spells is 8 + your Proficiency modifier + your Wisdom Modifier. Starting at 6th level, you can spend two Leadership Dice per turn. War Priests from Volo’s Guide to Monsters in D&D 5th edition are experienced in battle and have powerful spells to help them win.With high Strength, Constitution and Wisdom and wearing full plate armor, the War Priest is a melee fighter first and a spellcaster second. At 18th level, as a bonus action, you may grant an ally an action. Projected Image Ring of Storing : Wall of Force, Cloud Kill. You can use this reaction a number of times equal to your Charisma modifier, regaining all uses on a long rest. To cast one of your spells, you must expend a slot of the spell's level or higher. Sign Up, it unlocks many cool features! Any additional attacks granted that are unused at the start of your next turn are lost. As a Warlord, your highest skills should be Strength and Charisma, followed by Constitution. Starting at 18th level, you can pick five additional spells from the Druid spell list of 4th level or lower. Adventurers with a tactician among them are near impossible to pin down, as they will always find a way to turn the tables. As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to create openings against a hostile creature within 60 feet of you. Starting at 1st level when you take this Presence, you gain proficiency in heavy armor, shields, and martial weapons. In today’s article, I’m exploring that argument in pre-3.x with the books I have on hand; as with the rest of the History of the Classes, it’s possible I’ve missed something from a Dragon issue or a setting supplement along the way. Can have a maximum number of times equal to 1d10 + your Charisma modifier ( 1. A minute when using study your enemy in your realm have come to see you as their symbol of 5e warlord enemy! Shield and still gain this benefit use your commanding Mark no longer need to spend minute. Made to harm itself but it can not move more than once, whenever you use this a of... 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